Wednesday, May 2, 2012

Final- Demonic Bunny Model





I basically modeled a sketch of a demonic bunny that was inspiration for a game my friend is producing on his spare time. I wanted to try to rig a part of the character and have a small animation but I didn't have enough time to wrap my head around the concept. I spent a great deal of time manipulating the polygons after being converted from Nurbs. I had a design sketch to follow in my backdrop, but my friend wanted me to change it up a little bit so I added a top hat to the devious creature. I decided to just add a turntable to preview my model for the rendered version. The hardest part in general had to of been the construction of the hands. I had to extrude a lot of faces off of a polygon square and size them accordingly to acquire the designated look and feel of the overly sized hands. The demonic bunny idea stemmed from previous work my friend had seen, and he altered it up a little bit. He then asked me if I could change up some of the intricate details. So I added a bit of a humorous effect by creating the top hat out of polygons. The spikes were created by extruding faces off of the back and arms. Every objects was created seperatly. Each hand, each leg, each arm, head, and torso was created as a Nurb and then converted to a polygon after I had the desired shape. Many isoparms were added to acquire the intricate detail in the previous stages of working with the Nurb primitives. I came across the interactive split tool when working in the polygon construction stage. This gave me a advantage in creating a abstract shape which added vertex's where I pleased. I will be learning how to rig this bad boy within the next few weeks!

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