A majority of this project was the manipulation of the body and head, to get my desired results. I used cylinders for the creation of the head and torso. The arms were very basic and the hands were cubes. I wanted to go with a cartoon like feel, somewhat of a lego character implementation. I was not interested in making him look surreal. A lot of finagling with the hyper shader gave me the desired color/texture pallet. A flannel image was taking from the internet for the hat and shirt. The most complicated part of the project was probably the development of the eye socket, retina, and pupil. I thought the eye's would bring out the most of the cartoon appearance, being that eye's range bring out the most in people. I created two polygon primitive spheres overlapping. I set the transparency of the outer to clear, and the inner to a light blue. A concave was applied to the eye, and then a pupil was inserted by detaching the circular face and moving it back from the inner eye. As for the hat, I cut a polygon sphere in half and attached a plane to it for the brim. I then detached some points on the plane to get the desired shape. The mouth was also created by cutting a drawn face out of the head.
Self Evaluation:
In all, I feel like I accomplished a lot, and learned a vast amount of tips about character creation through many tutorials online. This project has fueled me to put aside some time in the future to understand the basics in creating cartoon characters in maya and animating them for television shows/games. In the future I would love to be able to have a fully mobile character, and be able to perfect the animation aspect of maya.
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