Wednesday, February 29, 2012

Cartoon character "Pre-midterm"



I used polygon primitives to create a sketch up of my animated cartoon character. I decided after creating this very basic figure that I would take my midterm project in this direction. From here I will manipulate the polygons and give him a more life like shape. I will add more textures to create a face. I will also try to develop a small animation for him, maybe a blink of an eye, or an opening of the mouth.

CV Butterfly




I was unsure of what to exactly make for my midterm project, I was caught between a butterfly flying through a wooded landscape, or a model of a third dimensional cartoon character. I decided to give both a try to see what direction I wanted to head in. I used the CV curve tool to create the wings,antennas, and body. I used the revolve function to create the butterfly's full body. I put the butterfly in a motion path and animated it's wing to give it a lively effect. I reversed the axis of the wings throughout the animation timeline. After producing this I went on to create a sample for my cartoon character.


Saturday, February 18, 2012

Model of Coffee Mug


The model I chose to design was a coffee mug. I worked with cv primitives to create the foundation of the mug. Then I used the "revolve" function to finalize my design. The handle was created with a half sweep torso.

Thursday, February 16, 2012




I continued with the tutorial and got everything down perfect! The flame effect came together nicely and the particle emitter was really fun to work with. Im starting to get the hang of working with the Maya interface. Im excited to start using these skills to make my own project.


Bouncing Ball Tutorial




This is my first post with a finished product in the completion process of the bouncing ball tutorial. I started out very slow trying to get familiar with the user interface in Maya. After getting adept at functioning within the interface I began to fully understand the endless amount of possibilities that this program could achieve. Throughout the process of the bouncing ball tutorial, minor problems occurred when trying to squash/bend the ball. The key setting's for the squash/bend would not function on my computer with maya, which altered me from having a constant squashing and bending ball throughout the animation process. I became very fluent in working with materials/texture nods and the rendering process this week. I plan on working on another computer on the school campus to step beyond the minor setback in bending"set keys".