I used polygon primitives to create a sketch up of my animated cartoon character. I decided after creating this very basic figure that I would take my midterm project in this direction. From here I will manipulate the polygons and give him a more life like shape. I will add more textures to create a face. I will also try to develop a small animation for him, maybe a blink of an eye, or an opening of the mouth.
Wednesday, February 29, 2012
Cartoon character "Pre-midterm"
I used polygon primitives to create a sketch up of my animated cartoon character. I decided after creating this very basic figure that I would take my midterm project in this direction. From here I will manipulate the polygons and give him a more life like shape. I will add more textures to create a face. I will also try to develop a small animation for him, maybe a blink of an eye, or an opening of the mouth.
CV Butterfly
I was unsure of what to exactly make for my midterm project, I was caught between a butterfly flying through a wooded landscape, or a model of a third dimensional cartoon character. I decided to give both a try to see what direction I wanted to head in. I used the CV curve tool to create the wings,antennas, and body. I used the revolve function to create the butterfly's full body. I put the butterfly in a motion path and animated it's wing to give it a lively effect. I reversed the axis of the wings throughout the animation timeline. After producing this I went on to create a sample for my cartoon character.
Saturday, February 18, 2012
Model of Coffee Mug
The model I chose to design was a coffee mug. I worked with cv primitives to create the foundation of the mug. Then I used the "revolve" function to finalize my design. The handle was created with a half sweep torso.
Thursday, February 16, 2012
Bouncing Ball Tutorial
This is my first post with a finished product in the completion process of the bouncing ball tutorial. I started out very slow trying to get familiar with the user interface in Maya. After getting adept at functioning within the interface I began to fully understand the endless amount of possibilities that this program could achieve. Throughout the process of the bouncing ball tutorial, minor problems occurred when trying to squash/bend the ball. The key setting's for the squash/bend would not function on my computer with maya, which altered me from having a constant squashing and bending ball throughout the animation process. I became very fluent in working with materials/texture nods and the rendering process this week. I plan on working on another computer on the school campus to step beyond the minor setback in bending"set keys".
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